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Created by the Public Governance Directorate

This website was created by the OECD Observatory of Public Sector Innovation (OPSI), part of the OECD Public Governance Directorate (GOV).

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Validation that this is an official OECD website can be found on the Innovative Government page of the corporate OECD website.

Toolkit

Impact: A Foresight Game

IMPACT: A Foresight Game is a serious board game that teaches you to think critically and imaginatively about emerging technology and the future of society. It's goals for players: / Learn the basics of futures thinking including some of the key terminology / Learn about the latest advances in science and technology (neurotech, nanotech, artificial intelligence, IoT, biotech, robotics) / Practice thinking about how these emerging technologies could evolve and the various ways they could…
Toolkit

Models of Impact

A Role-Playing and Ideation Game That Simulates The Process Of Launching A Social Enterprise. The game walks players through a series of activities in order to simulate the process of ideating and launching a social enterprise in four steps: Learn, Invent, Program, and Report. It is available via a pay-what-you-want digital download, and includes instructions for gameplay, a glossary of 200+ business models, and a suite of other resources.
Toolkit

Scenario Exploration System (SES)

Champion CHAMPION:
Can be remixed
The Scenario Exploration System (SES) is a serious game for future simulation (2035 and 2050). It involves participants exploring their long-term objectives in contrasting scenario-related contexts while interacting with other stakeholders. By creating a realistic journey towards the future, the SES generates a safe space to simulate possible responses connected to any issue of interest to the participants. There are two editions: "Sustainable Transitions" and "Food Safety and Nutrition…
Toolkit

Game of Life 2050

Basic BASIC:
Allows reuse
The Game of Life 2050 draws on scenarios for a sustainable European society in 2050. It is an interactive board game in which players consider four scenarios that describe the radical changes needed to be living within key environmental boundaries by 2050. The game takes a minimum of 2 hours to run (ideally 4 hours) and involves 5-7 actors (each played by one person or in pairs) and one Games Master. Play consists of three ‘rounds’ in which actors are given a set of circumstances that have…